This place is a mess

Yes, I know. I’m restoring for an old version back before my site was hacked as well as transitioning back to WordPress. Tried vBulletin and while I love it for the forum solution, just not sold on it as a blog or CMS without some major tweaks and time investments which would branch it… figured since this is more my “blahg”, no sense in spending that much time in it.

TL;DR – I’ll get the place cleaned up Soon(TM).

Initial Impressions of Dungeons & Dragons Neverwinter

As you can see to the side, I’ve played a few hours of Cryptic’s new Dungeons & Dragons Neverwinter which is published by Perfect World. Early access started on April 25th for “Heroes of the North” which looks to have cost about $199, April 27th for “Guardians of Neverwinter“, and on April 30th for non-Founders. I am part of the latter category and didn’t start until April 3rd.

For a little context, I did not really keep up much with the development of this game and, as of writing this, I’ve only put in about 4 hours so this is really just first impressions for me. I was surprised to see only a few classes. Right now there is the Rogue, Guardian, Wizard, Cleric, and Fighter. There looks to be at least another one “coming soon” but there seem to be a few missing so unsure what it is. Bard, Druid, Ranger, Sorcerer, etc. I’ve only just hit Level 13 so maybe there is some form of multiclassing that goes on to create your own archetypes and the first 6 are just base classes.

I decided to go with a Half-Elf “Trickster Rogue” named Tarrant the Pale on the Mindflayer server. You customize your character a bit and then choose what city you come from (unsure if the latter is just flavor or will lead to something more).

If you want to go straight to my opinions, just click here.

The Walkthrough

The beginning starts simple enough and is there just to teach you the general mechanics – moving, looting, equipping. I did find it odd that the first scene on the beach the elf didn’t move his mouth… but they do later. Not a big thing, but just weird.

You get normal quests, they will tell it to you but you can also read it. The voice acting isn’t bad. No Jennifer Hale but I’ve heard worse (a lot worse). The walkthrough is going from the beach where you wash-up to fight your way to the city via the bridge. It’s pretty linear and easy to do but I imagine this part of the game is just to get you familiar with the mechanics and flavor of the game.

The City

Once you make it across the bridge, you make it into the first major hub of the game (or maybe its the only one, unsure at this time). It is that time it become apparent that it’s an MMO. Or, at least that you’re playing with a lot of people. More on my thoughts of the “MMO” part further down.

You get a few delivery quests but the first real quest line I got was the “Theft of the Crown” where you first try to save the crown (and fail) and then are being led through other zones in pursuit of the crown.

I was expecting to get stealth early on but didn’t get it till I think Level 10. Your initial abilities are pretty much combat oriented. You have a general slash, throwing knives (of sorts), a blink into the air and then hit people for above (sometimes dazing them), a blink behind them, and then this big dagger-like spell that pierces the entire side of the targets body. You also get a special and the first one you have access to is essentially blinking around the battlefield stabbing people for a short duration. You can find my second play session on Twitch.

I participated in a few skirmishes which look to be an instanced “protect the hill” kind of adventure. Essentially you and a few people must hold a location against a few waves of creatures. It’s a quick-fun kind of thing if you want to play with some people.

Player vs Player

I also tried out PvP. Wasn’t great at it but I did’t completely fail…

I popped in at I believe Level 12 and had it increased to Level 19. My guess is they are done in brackets and everyone is pushed up to the top level of that bracket to make it a little more level/fair. The map I played in felt very much like the domination maps in Unreal Tournament, but with less hold points. You essentially had yours, a middle one, and theirs. And why it reminds me more of UT than WoW is for the simple fact that it would say “Your team dominates” so often.

Your team spawns in at once side, the other team on the other side, and you butt heads in the middle for the most of it. I didn’t know anyone on my team and wasn’t using VoIP so I didn’t coordinate very well. For the most part, I would try to jump in on the target my team was trying to kill and then would find myself being the focus of a fight (which isn’t a good thing when you’re a rogue). You get points for holding an area and the first to I believe 1,000 points wins. At the end, a score board would come up and show how well (or bad) everyone did. The fight ran about 15 minutes and it was simple fun.

My General Opinions

So far, I haven’t paid a cent. Had a paid $60 (or $200), I might not like the game as much. But considering I didn’t have any cost of entry and haven’t felt like I’ve had to pay to compete, it’s been a fun game. The art is not amazing but it does give me the old Neverwinter Nights look ‘n’ feel-ing. The sounds aren’t bad at all (I turn down my music so I can’t speak much to that). I like the Races they offer to start with (yeah, you can’t be a Drow right now unless you fork over the $200 but you do get it in a few months) although I did find the class selection to be limited.

If they were “base classes”, I could understand it but I haven’t really seen a system for real diversity in the long-term. Sure, you can train up your abilities with each level but even then, you seem to be gated on those. You can train them up to Level 2 and cannot get up to Level 3 until you’ve spent X enough of points… but at Level 14, I see to have all of my skills trained up to Level 2 so far. You also start to access feats at around Level 10 and you get three lines for that but they seem to be bonuses, not changes in play style. Maybe it gets more limiting or diversity at higher levels but right now, not seeing it.

Maybe that is when the Paragon Trees come into play. I see I can be a Saboteur, Scoundrel, or Executioner but haven’t been able to spend anything in them yet. It looks like I need to spend 20 or more points in my feats till I can so maybe it shows up around Level 30 or so.

The combat is fun. For the most part, I start a getting the group [of baddies] all in front of me and “Dazing Strike” the lot of them then basic attack (“Sly Flourish”) them. If one is a caster or someone with a special attack, right before the do it, I “Deft Strike” and blink behind them so it misses me. When the target warrants it, I do pull out the “Lashing Blade” which essentially is a big direct damage. And when there is a big fight, I use “Lurker Assault” which does extra damage and lets me use stealth more or I swap in “Bloodbath” where I flash around slashing targets. It’s fast-paced, you get to use some tactics and strategies for certain targets.

The one thing I don’t really understand is why is this an MMO? I mean, I do see people running around and I know I’m not the only one playing. I’m just unsure why this was made into an MMO instead of more of a lobby-type game. I like the skirmishes and PvP so far, but again, easily done in a lobby mode. And I’d like to group up with some friends, but again, could of been done in a lobby. I’ve yet to see why this is instead a persistent world. Then again, I guess I could say the same about a lot of MMOs as of late. They feel more like massively single-player games (yes, I do realize the irony in me saying that).

Overall, I think this is just a fun little action RPG. I could see me playing this with my daughter or a few friends. Not something I’d go all hardcore MMO into, but I can see myself playing it when I have a little downtime. I will probable end up spending a little cash just to see if it makes a difference but, so far in that aspect, it feels a lot like GW2 were I never felt like I had to spend real money (which is an issue with some F2P where you pretty much need to).

I’ll probably post a few more videos and maybe another update when I’m deeper into the game. But if you have the free time and looking to dabble into something new, I recommend checking it out (but I’d play before buying any of the packs):

http://nw.perfectworld.com/download

The Camelot Unchained Kickstarter


About a month ago, the Camelot Unchained Kickstarter launched. You can read the Kickstarter page or the official website if you’re unfamiliar with it but here’s the not-so-quick blurb:

City State Entertainment, led by online game pioneer and Mythic Entertainment founder Mark Jacobs and code guru and CSE co-founder Andrew Meggs, needs your support to make the next great Massively Multiplayer Online Role-Playing Game (MMORPG) for the PC and select tablets (stretch goal dependent). As one of the very early online gaming developers (circa mid-1980s) and the creative driver behind Dark Age of Camelot®, Mark has seen online games grow from an unloved, mostly ignored part of the industry to a major driving force. He believes the time is right once again for a small, barely known studio to craft a title that can compete in today’s market, just as in 1999 when Mythic Entertainment began work on Dark Age of Camelot.

Camelot Unchained takes one part classic legends, adds a twisty little apocalyptic passage, and mixes in a whole batch of creativity to birth not just another “me and my WoW-clone”, but a unique RvR-focused MMORPG. It is against the backdrop of an almost unrecognizable world that our game unfolds, and as a player of Camelot Unchained, you can expect the following:

  • Camelot Unchained is a subscription-based, RvR-focused MMORPG. RvR is an acronym for Realm vs. Realm® (this term is a registered trademark of Electronic Arts), which we call TriRealm™ for the interaction of the three main realms.
  • The game will feature RvR-based leveling tracks for all classes. No PROGRESSION VIA PvE (player vs. environment), loot drops or other such systems are currently planned. All leveling will come from engaging in the game’s RvR-based systems, whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR. There will be NPCs but you cannot use them to level your character.
  • You will have the choice of playing any realm on each of the game’s servers except that you may play only characters from the same realm on any single server. In other words, one server = one realm.

Considering my background in MMO gaming and the fact that I enjoyed Dark Ages of Camelot (DAoC) and would of played more of it if I wasn’t so invested in Shadowbane, this one became a no-brainer for me. I started to follow the updates and figured I’d help fund it before the last day came along.

The other day, I got a Google Alert for a mention of Shadowbane on VG24/7 which was for the article “Camelot Unchained: surviving the freemium apocalypse” where a nice nod was given to Shadowbane (hey, for all its faults, it was hella fun!):

“It’s really a question of looking at Camelot, looking at other RvR games – whether it’s Guild Wars 2 or Shadowbane – and other games that have come out across the last 20 years of MMOs and go, ‘OK, what things are in these games that frankly, we don’t want to see in our game? What things can we improve on and what do we want to expand on, given a pure RvR setting?’

It was more so a nice article to remind me that I hadn’t backed it yet. So I went over to it and, I have to admit, I was quite surprised when I saw they didn’t make their goal yet. By T-1 I figured they would be well into stretch goals, especially considering the fact that they had so many backers within the first 24 hours. In fact, within the first 8 hours, they passed the $500,000 mark!

I’m obviously interested in the gameplay and a fan of the genre (being MMO) but it wasn’t just that which made me think they’d be past the set goal by now. First, Dark Ages of Camelot was very successful and much loved so figured they’d get a lot from that. Mark Jacobs isn’t necessarily an unknown in the industry (much the opposite). They did a great job of getting that groundswell well before the Kickstarter even launched. Piquing people’s interests with teaser videos, letting out little snippets here and there, basically just getting a good amount of buzz before it even started. And the goal itself wasn’t lofty. Two million to make an MMO isn’t really that much when you think of how much goes into it and when they originally launched, I wondered why they set it so low (considering all of the above).

But here we are, 21 hours before the Kickstarter concludes and it is only at $1,883,318. Is it still doable? Definitely. A good surge of backers can easily get them over the next $117,000 or so they need to fund it.

My question to everyone, though, is why isn’t it as successful (at least as I thought it would be)? And my interest isn’t just in this but also in games getting crowd-sources (especially MMOs). If you didn’t back (and happen to be one who would back a Kickstarter), why not? Didn’t know about the Kickstarter in the first place? Not a fan of the concept? Tired of MMOs? Too many dragons?

Update: And look at that; 19 hours to go and they already passed their goal with $2,023,462 pledged!

[imgcenter]http://www.seandahlberg.com/attachment.php?attachmentid=89&d=1367431874[/imgcenter]

I Haz a Sad aka Age of Empire II: HD Edition

Unfortunately, I’ve been sick these last few days. I do not enjoy being sick. Not that I think anyone does but I really, really hate being sick. So usually I get better pretty fast, sleeping and taking Airborne and whatever else I can to help get my system in fighting order.

One of the things I like to do aside from sleep and watch some shows and read when I’m sick is play games. And then I remembered that I pre-ordered Age of Empires II: HD Edition… and that it came out while I was out of town! So I jump on Steam, download it, and get ready to play. It goes through the normal setting up process and finally I get in. I see the game and the nostalgia comes back. I loved AoE2 much more than I did the third one and while I still have my copy of it, getting the HD version was a must have.

Unfortunately, after a few moments, I start to notice the game is really laggy. Really, really laggy. That sort of perplexes me because my system easily runs all the other games that came out recently with the bells and whistles turned on, so why was AoE2HD giving it a problem?

Anyways, I try to change my graphics options to see if that would fix it but I couldn’t really change much except the full-screen setting. Figured I’d try that and see if it would miraculously help. But it didn’t. I looked to see if there was anything else I could tweak but couldn’t find a file.

Reading up in the Steam Community, seems like this was a known issue prior to launch and may have to do with Win7 64-bit systems (maybe). And while I understand that PC development can be a PITA to test out on all the different systems that are out there (hardware, drivers, etc, etc) I do keep mine pretty clean and up-to-date. So it first boggles my mind that an “HD” version of a, what, 13 year old game is bogging down my system… and that they released it with this issue (which looks to be fairly prevalent). Now, with the latter point, that it could just be a few vocal people having the issue but, in my experience, for every vocal person there are a good 5 – 10x more people who are not talking about it (when it comes to a bug).

Now, granted, I’m upset about this. I’m sick. I’m running a fever. I’ve literally gone through an entire Kleenex box of tissues, and I just want to play my game without it looking like a screenshot slideshow.

But, as I’m digging around, I see this update for the developers: 4/17 – Dev Update: A note about patches. And one of the first items on the build notes are:

  • Frame rate & performance improvements that increase frame rates up to 50% on low end machines and up to 500% on the high end systems previously experiencing frame rate issues.

Steam being the awesomeness that it is, I go look to see if there is a “Beta” under the Properties tab for the game and there are a few, one labeled “Performance”. So I’m going to go test that out and hopefully I can lose myself in a little AoE2 fun and forget my stupid cold for a bit.

Update: For anyone else running into the same issue, try out the Beta Performance patch. Worked just fine for me. Played for about 30 minutes without any of the frame rate issues.

Diablo 3 Beta: The Crack is Back!

So, over the weekend I got to get in a little time with the Diablo 3 Open Beta. To get to the point quickly… if you loved Diablo 1 and/or Diablo 2, you will definitely love Diablo 3. It is a fun hack’n’slash dungeon crawler with a sprinkling of RPG.

For my first character, I recreated an old Shadowbane character… Spjorn Skullcleaver; also known as Spjorn, Son of Spork (I fear it is an old Jeff Toney joke). Spjorn was a dual-wielding Barbarian in Shadowbane (on the War server) and he kept those attributes in the Diablo 3 beta. I quickly started to fight my way through the various areas and levels, picking up some pieces of armor and weapons here and there. Soon enough, I was dual wielding life draining weapons and carving my way through entire swaths of demonic underlings and the undead.

One of the first differences I noticed between this and Diablo 2 was the character skill customization. I thought I would miss the old system, but I didn’t and found the Rune System to be a good replacement for it. If you’re unsure what this is, you can read the official blog entry, or read Dontinquire’s post, or since we all love video, Hunter Starcraft’s video. End of the day, it gave me some choices and I could specialize but it made me make choices on what abilities I would have accessible during combat (a little bit like Guild Wars).

After a time, I picked up a sidekick – a Templar of all things (funny enough, another class in Shadowbane). I felt a little bad for my sidekick because he seemed to be there more as a distraction than a threat to the evil hordes before us. He would slash and stab and slash and stab and his enemy would be maybe half dead. Meanwhile, I’m next to him and littering the floor with bones and corpses… only to walk up to his enemy and kill him in a single blow. Spjorn the Killstealer!

It took me a few hours to get to the Skeleton King. He gave me a decent fight but I think I had a better one earlier on (or at least a harder one) with the fat spikey demons that can knockback and fear you. The Skeleton King just had too many minions around and Spjorn was stealing the life right out of them while causing massive explosions due to one of the Runes on his powers. It took no time at all for the Skeleton King to explode like a pinata and fill my screen with loot… and the message that I beat the Diablo 3 beta!

At first I thought to try out some of the other character classes (which I did later)… but Spjorn decided to jump into some multiplayer action to see how that was going. Note to everyone since it seems like a common misconception… multiplayer is there for launch; it is PvP that won’t be. While you need multiplayer to have PvP, you don’t need PvP to have multiplayer. Now, I do like some great PvP but I don’t need it to enjoy a hack’n’slash – I have plenty of other games to feed my PvP itch. And for those of us who do enjoy it, it will be there. Just later.

Multiplayer was fun – more of the same but in party-mode. I imagine I’ll enjoy it more when playing with friends and in the harder levels. The fight up to the Skeleton King, while enjoyable, was more like a good job than a hard run. Enough to get your heart pumping and endorphins going… but nothing that you’re sitting at the edge of your seat about.

What didn’t I like about my short time in beta? Believe it or not, I missed not getting scrolls. I probably wouldn’t have but there were always scrolls dropping that you couldn’t pick up when you knocked down shelves that kept on reminding me of the old teleport and identification scrolls! My biggest complaint has been probably my oldest one – always having the internet on to play.

Now, before anyone jumps in to remind me you need it for so many other games and even Steam which I am in love with (and discounting the fact you don’t always need internet on for Steam)… this is, at its heart, a single-player game. It’s great that I can group with friends and I can understand needing a connection for that. But you know what wasn’t fun? I woke up at a decent hour on Saturday and tried to get into Diablo 3. It was down. In fact, it was down for about the next three (3) hours. This was a free beta and that annoyed me. I would be much more annoyed had it been a game I paid for and couldn’t play it solely because the servers were down when I just wanted to get into some single-player mindless slaughterfests. I understand the reasons they have it in there… I just don’t personally like that it is a necessity.

Will it keep me from buying it? Hell no (pun intended)! While it might be RPG-lite when compared to games like The Witcher 2 and Dragon Age, it has enough story to keep me hooked. But the truth is, I don’t play Diablo for the story, that’s just the nice etching on the icing. I play Diablo for the great combat that lets me wade through the blood and guts of hordes of creatures while I look to get that next item. That is what Diablo is for me and Diablo 3 has that in spades. The combat is intensely fun; so much that in my play session there wasn’t really a point where I was bored… I kill a group of monsters and hear a group right off-screen that gets me running, weapons raised and ready to strike!

So yes, I will be playing on Day 1. This is a Blizzard game and it has Blizzard’s attention to detail all over it. Fantastic music and sounds, great combat to include some destructible environment, didn’t have a single bug (not saying they aren’t there, just I didn’t get any), performed well on my PC (with FRAPs running.. y’know, when the game servers were actually up), seemed to have plenty of achievements, and the most important thing… it was just plain ol’ fun.

So, that is my short preview of Diablo 3.

See Also: Diablo 3 Beta (album)

Winter is Coming… in May

I’ve heard bits and pieces about the upcoming Game of Thrones (roleplaying game) over the last year or so. Nothing much but just the topic alone caught my interest; I’m a huge fan of the “A Song of Ice and Fire” series by George R.R. Martin (and the HBO series is pretty good, too… though not as good as the books).

Anyways, I was perusing the “Specials” and “Coming Soon” tabs of Steam as I like to do on the weekends to see if there is anything on sale that I didn’t get for one reason or another… or if I needed to set something aside for some new games coming out soon. And I saw that a “Game of Thrones” is currently scheduled to come out in May 2012 (and the imagine on the website says May 15th). I say “currently scheduled” because I’ve been a gamer (and worked in the industry) long enough to know that dates slip. But this close to the date… pretty safe to assume it will be May (although it may be late May) since you have to have your gold master in usually 30 days before your ship date (and some other fun stuff).

I was never quite sure what the game would be about. The official website isn’t too helpful in that and this is all Steam has to say about the plot:

Experience an amazing adventure in one of the most complete and fascinating universes in medieval-fantasy literature. Game of Thrones is a great Role Playing Game that puts you at the core of a thrilling plot, where your fate will be guided by vengeance, allegiance and honor.

I was wondering if it would be a game about the past – around the time as the short-stories of “Ser Duncan the Tall” but, after looking at Cyanide Studio’s website, this looks to do more like LOTRO did – you’re playing during the book series:

We didn’t really want to adapt the novels, it would have break the tension for the fans of the original saga. We wished for the players to discover Westeros for the first time or from another point of view. To make sure that this universe would be respected, we did the simplest thing : we associated ourselves with the author.

A Game of Thrones (AGOT), the roleplaying game, brings you into a grown-up adventure parallel to the original piece. You will take part into a whole new story full of plots. We didn’t planned on a time shift to put our story back or forward in the original timeline. On the contrary, we adapted our story to the original events so that the player could meet the main characters of the saga in these new chapters.

This whole new adventure will offer to alternatively play two brand new characters: Allester, the red priest and Mors, the night watchman. They will be brought into the vile plots of the noble houses. Will you be able to see clear through the game of thrones ? Beware though, since in this game, one wins or dies.

There are also some more details in the description section of the video (below). Unless it gets a horrible Metacritic rating, I will probably but it just for the sake of it having to do with A Song of Ice and Fire… and my hope is Georges R.R. Martin gave them a few clues or lore tidbits to put into the game that you might not get elsewhere. So while it will be heating up here in Texas (probably in the 90s+ by then); Winter is coming… in May!

Kickstart The Banner Saga

About a month ago, I posted about a new Austin-based studio called Stoic Studio which is making a game called The Banner Saga. As is all the rage as of late, they started a Kickstarter for this project and added a video to it:

[tbsksvid][/tbsksvid]

Granted, I’m being a little sarcastic about “all the rage” because it seems more than a few games have popped up using Kickstarters lately; most notably Double Fine Adventure and Wasteland 2. That said, I think all three of them are worthy causes or I wouldn’t point them out. The latter have already reached their pledge goals but now you can help Stoic reach theirs (which is a lot less than the other two).

The pledge levels go from $5 to $5,000. I wish I had the latter to spare because I’d love to see “Ashen Temper” in a Viking-based game since the whole Temper saga had a lot of Viking-esque theme to it (back in the day). But, if you like the project, there are a lot of low-level pledges – $5, $10, & $25. These are cheaper than going out to eat (from McDonald’s at the low-end to something like Chili’s or Olive Garden at the “high” of the low end). While I do like me some food from time to time, a good game usually lasts me a lot longer.

Something to note if you do pledge, you only pay if the end goal is met:

If I make a pledge, when is my card charged?
If the project you’re backing is successfully funded, your card will be charged when the project reaches its funding deadline. If the project does not reach its funding goal, your card is never charged. That’s why we call them pledges.

If The Banner Saga looks like a game you’d enjoy and you have a few extra dollars laying around, help out a worthy cause (and studio) by donating (or if you just want to learn more about it):

http://www.kickstarter.com/projects/stoic/the-banner-saga

Vengeance Must Be Served

[imgright]http://www.seandahlberg.com/wp/wp-content/uploads/2012/02/ghost_rider_150x109.jpg[/imgright]I can’t say I’m a hardcore comic book collector, because I’m not. But, while growing up, there were a few titles that I thoroughly enjoyed. I think it all started with the Uncanny X-Men 138 and then I added a few others over the years. I was always into the dark and anti-heroes so when I saw issue #5 of Ghost Rider (the Dan Ketch version), I was hooked. Granted, the title took some twists and turns over the years that I didn’t like… but I think most every comic goes through that.

When I saw there was a movie being made for it, I had a glimmer of hope. Some of the Marvel movies… well, sucked. But the latest ones seemed to be getting better and better. Then I learned Nicholas Cage was in it. And my hope went away. Not that I dislike him as an actor; I actually like quite a few of his movies. But Ghost Rider, whether the original Johnny Blaze or Dan Ketch version, was never a personality type that I’ve seen Cage successfully pull off. They are dark heroes with tortured souls and I just don’t think that type of character is in Cage’s repertoire. But, being the fan I am, I not only saw the movie, I bought it. And I’ll probably see the new one coming out today (with very low expectations).

But that isn’t what I’m writing about right now. In looking up the new movie, I saw that Gary Friedrich tried to sue Marvel for the first movie since he believed the rights to the character reverted back to him (and come one, someone should of sued Marvel over that movie!). Unfortunately, Gary was unsuccessful and Marvel counter-sued, demanding $17,000 in compensation for his sale of non-licensed merchandise at conventions. Marvel has agreed to drop the counter-suit if Gary pays the $17,000 and discontinues selling unlicensed Ghost Rider paraphernalia (or anything that financially profits him using the status as the character’s creator). My personal feelings is that it’s crap and Marvel should just drop the counter-suit. As much as I could pick apart the Ghost Rider movie, it grossed $237m at the box office worldwide. But business is what business does and this is nothing new.

There is a movement by fans to raise the money for Gary to pay this (he isn’t necessarily rolling in dough). Steven Niles, the writer of 30 Days of Night which was also turned into a movie, has set up a page for donations simply called “Donate to Gary Friedrich“. The page includes a letter from Gary and his wife about the feedback they have been receiving.

While I understand there are a lot of factors with something like this, if you were ever a fan of the comic, I recommend at least checking out the story below…

Read more about this at Forbes: As We Watch the Watchmen, Ghost Rider’s Creator Faces Ruin

Least I Could Do

I have found one of my new favorite webcomics: Least I Can Do. While it does have somewhat of a geeky vibe, it is unlike most of the other ones on my list and doesn’t directly relate to gaming. The primary theme of the strip is sexuality, especially the promiscuity of the primary character, Rayne Summers, a modern-day Casanova (thank you Wikipedia!). But, for the most part, its really funny and done by the same people who do Looking For Group (no relation to my website).

I’d recommend starting with issue #1 but note that the art style does change after a while. The content remains consistently great, though. So definitely check it out!

Speaking of webcomics, make sure you check out Zero Punctuation‘s latest video here.

And the next chapter begins

Last week it was announced that I no longer work for Stray Bullet Games. At that point, I wasn’t sure if I could announce where I’d be working next and figured it would be better to err on the side of caution.

Well, today was my first day and it was confirmed that I could spill the beans. My current position is as the Community Manager at BioWare Austin. Yes, the very same BioWare Austin that was announced to be working on an MMO some time back.

What exactly is the MMO? Obviously, until an official announcement is released, I can’t say. So don’t ask. And yes, even those of you who have already asked via private messages, emails, and IMs… no, I won’t tell you on there either. Sooner or later, the official announcement will be made but in the meanwhile, I’m not even going to attempt to drop any hints. I will say that I am very excited about this and it is one of the very few opportunities that would even have me consider (much less follow through on) leaving Stray Bullet Games.

That’s all folks.