Tag Archives: BioWare

I backed Crowfall… but have you?


TL;DR – In case you do not want to read my excessively long ramble, go check out the Crowfall Kickstarter.

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If you’re reading this shortly after I published it, there is less than 24 hours left in the Kickstarter Campaign for the upcoming MMO entitled Crowfall by ArtCraft Entertainment. They have, by far, exceeded the initial goal of $800,000 and may potentially double that by the time it ends so there are no concerns about them not having the funding. But I’m probably getting ahead of myself…. you may be wondering what Crowfall even is.

There is of course a description on the official site that you can read but my quick take on Crowfall is that it is an MMO that is blending MOBA and RTS experiences with the persistence of a traditional MMO. You have your character who lives in the “Eternal Kingdoms” which don’t go away (MMO) but you have these other worlds that are like a mix of a RTS and a MOBA which are not permanent but like an extended campaign or raid. If you play League of Legends, for example, your “Summoner” is your main character while the match you’re playing is more like the campaign. Sorta. The RTS side of things comes in more with the world building and sieging. You know what, instead of me failing at describing the game, I’d recommend checking out their overview video for the Kickstarter:

Now that I have that out of the way, back to my point. So I backed Crowfall. I did it early on (within the first few days) at the Bronze Patron level but after a few weeks, increased that to the Amber Patron level. If you look on my Kickstarter account, you’ll see I don’t back much and, when I do, I generally back it around the price of what I’d pay for the game at retail. Basically I keep my investment where I show support of the game but wouldn’t really lose more than I would if I bought a game at the store, played it, and realized I didn’t like it.

Anyone who knows me, knows I can be a little jaded and grumpy. I’ve sat on both sides of the fence as a gamer and a game developer and it’d be fair to say I have become a casual MMO’er. I haven’t really found one that has caught my attention long-term in the same way the Ultima Online, or Everquest, or Shadowbane did. Not to say I haven’t played a ton of them, but usually it is a few months here and there and then I drop out for a while or permanently. But there is something about Crowfall that is making the fanboi in me get a little sunshine which is why I increased my backing.

I will point out I’m biased. I’ve worked with some of the developers at ArtCraft on other projects. Gordon I just worked with while at BioWare for Star Wars: The Old Republic (and yes, I still italicize that… hard habit to break!) and Todd actually is the one who gave me my break into the game industry at Wolfpack Studios on Shadowbane almost 15 years ago (where does the time go?!).

For me, Crowfall goes a bit deeper than just wanting to support my friends and colleagues, though. You can see more than a little bit of influence of Shadowbane in Crowfall and I spent 8 years of my life on that game. Actually more if you count the time I built a guild (The Fallen) for it and worked on a fan site (anyone remember SBVault) before getting the job offer. I loved the concept of Shadowbane and wanted to see it become a reality so I have a lot of blood, sweat, and tears wrapped up in that.


But Crowfall isn’t Shadowbane nor is it Shadowbane 2. It is Crowfall. And as a game by itself, I think it has a lot to offer both MMO players and the industry. I’ve become bored with a lot of MMOs because most of them are very themepark oriented and, the truth of the matter is, I’d rather play an RPG with multiplayer and some friends than a themepark MMO. When it comes to an MMO, I want something where I can leave my mark on the world. Where my actions have influenced it and when I come onto someone’s radar, it is generally a “whew, thank goodness” or “crap, it’s that damn Ashen Temper”. Y’know, like Cheers. But with swords and sorcery. And fighting. For me, it is all about the social dynamics and I want an MMO that supports that.

I would love for the industry to learn that making a cookie cutter of the “king of MMOs” isn’t necessary and that competitive player-vs-player combat (for a reason) in an open world can be successful when done right. Currently, the only MMO that truly shows that is Eve Online although there are various graves of MMOs that tried and didn’t have the longevity for one reason or another. And I know at least back when I was assisting with game design pitches, investors and publishers were wary of PvP games… they wanted a WoW-killer. In my opinion, you don’t have to be a WoW-killer to be successful.

So why am I writing this long post (and thank you for anyone who actually made it this far… we all know I can ramble)? Crowfall has made its initial goal and many stretch goals. The stretch goal I really wanted they have already met (the Caravan system) although I will admit, it would be nice to get another rule-set (the Infected) and the Tournament system. But I’m here hoping to bring some last minute visibility to those of you who may not have been keeping up with the game or you haven’t even heard of it and it is something up your alley that you’d like to see succeed. And, let’s be frank, making an MMO is not cheap. So while they have met their goals, it’s not like the support won’t help in multiple ways.

Do I have concerns? Of course I do. I already said I’m jaded and grumpy. I listen to a few podcasts about the game and when they get a little overly fanboi, I do cringe a bit (shout-out to Crowns And Crows and Gold And Glory). But I also know Todd and Gordon and other members of the team and I give them more than the benefit of the doubt. And I’m biased. Someday when my daughter is off to college and I can be more frivolous with my money, I want to get back into game design. And my dream has always been to create an MMO where player actions matter. So having more than one MMO out there that proves they can be successful is great because it gives me something to play and shows it can be done when done right.

So my long ramble made short is this — go check out Crowfall and if it looks like something you’d buy, go ahead and back it. The $36 or $40 backings are actually great because they are cheaper than the base game ($50). And since they have already met the 13K Backer stretch goal, you’ll get a free month of VIP Membership which, going by industry standards now is about $15. So for $36, you are getting a $65 value. And that doesn’t count the extra land parcels for those of you who like city building (the 14.5 Backer stretch goal). And if you’re someone who likes to help out in testing, the $100 backing gets you into Alpha 3 where your efforts and voice may hold more weight. Anyways, check it out!



And the next chapter begins

Last week it was announced that I no longer work for Stray Bullet Games. At that point, I wasn’t sure if I could announce where I’d be working next and figured it would be better to err on the side of caution.

Well, today was my first day and it was confirmed that I could spill the beans. My current position is as the Community Manager at BioWare Austin. Yes, the very same BioWare Austin that was announced to be working on an MMO some time back.

What exactly is the MMO? Obviously, until an official announcement is released, I can’t say. So don’t ask. And yes, even those of you who have already asked via private messages, emails, and IMs… no, I won’t tell you on there either. Sooner or later, the official announcement will be made but in the meanwhile, I’m not even going to attempt to drop any hints. I will say that I am very excited about this and it is one of the very few opportunities that would even have me consider (much less follow through on) leaving Stray Bullet Games.

That’s all folks.